
- #3d realms joe siegler flloor update
- #3d realms joe siegler flloor archive
- #3d realms joe siegler flloor full
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- #3d realms joe siegler flloor Pc
So I'd grab his description, make a file_id.diz out of it, put it in the file, and then re-upload the file to some other large BBS's around the country, as coverage wasn't that great then in terms of where Apogee would upload to.
#3d realms joe siegler flloor archive
However, he wouldn't include these in the archive as a file_id.diz file. Scott would also make these nice descriptions for the files in the file listing of SWC's file area. It was a mix between self extracting arj files & non self extracting zip files. However, the online distribution was a mess. One thing I recall quite clearly was that Scott Miller used to upload the files himself back in that day.
#3d realms joe siegler flloor software
I used to call Software Creations' BBS and grab files. Up until this point I had already been paying attention to Apogee. Then on I had the same sort of "holy crap" reaction most people had to Wolfenstein 3D. I am in the company's old customer databases from back then as having purchased these titles (as well as several other Apogee ones).
#3d realms joe siegler flloor Pc
Like most everyone else at the time, I was rather enthralled with Commander Keen & the original Duke Nukem like most people who were playing PC games at the time were. How did I get my start? Well, that goes way back to 1990 when I was a customer of the company. Well, my name is Joe Siegler, and I'm the webmaster for Apogee / 3D Realms. Your name is probably familiar to many of my visitors, but I'd like to start by asking you who you are and how you got your start in the games industry. 5,295 days from that is 13 Dec, 2025.Interview with Joe Siegler - 31 January 2006Īn interview with someone from Apogee seemed long overdue and Joe Siegler, the man who wrote the installers for Apogee's classic games and is responsible for the company's website, was kind enough to be my first interview of 2006. Why? That’s the 1st date that DNF will have been out longer than it took to develop. It wasn’t super heavy duty development there, just Todd, as the ROTT and Duke teams were working on the original Prey, so it was small time stuff he was doing." Todd Replogle was farting around with some Quake tech and ideas in his office.
#3d realms joe siegler flloor update
It was in December 1996, very shortly after we released the v1.5 update for Duke Nukem 3D (the final one).


Duke will climb chains/poles, ladders, walk hand- over-hand along wires and pipes, do midair flips and ride several vehicles, including a jet ski and a Harley. We're using the same Duke model from Duke Nukem 3D and adding dozens of new frames. DN Forever is not a sequel though, rather it's simply another episode in the life of Duke, just like each episode of Star Trek is not a sequel to the previous episode.ĭN Forever will be a side-scrolling platform game similar to the original two Duke games, but with far better technology and graphics. Scott: Geoff, we are also making Duke Nukem Forever, which will be out next Christmas for sure.
#3d realms joe siegler flloor full
I do expect to be in full production in a sequel to Duke by Xmas 1996. Possibly with polygon characters, but we are still in the fact finding stages. It is likely we will do one more 25-30 level game with an improved Build engine. We are deciding now what technology we will use.

George: There will be a sequel to Duke Nukem 3D. GSW: What can you tell us about the next Duke Nukem game? Can we expect a sequel for Holiday 1997?
